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notes on Networking

Kyrah Abattoir edited this page on 15 Oct 2017

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  • Client connects
  • Signals to server that it is ready.
  • Server auto spawn players and load world (if autospawning is set)
  • OnserverReady is raised and server tries to load world again.

Overriding normal OnServerReady behavior requires to not use autospawning. Bcause autospawning will do the world loading on its own.