Throwing weapons and objects can have their function activated depending of the Intent
Grenades, and mines are automatically primed on harm Intent even they are merely dropped.
Help Intent limits the force and distance of the throw.
Some objects cannot be thrown safely, such as knives, but will do less damage in help Intent.
Glass objects will shatter if thrown hard enough.
Holding down the drop key will ramp up the throw force and a throw will be performed when releasing it.
force = thrower_force x hold_percent
speed = force / thrown_mass
primary attack will merely "swing" a throwable like a melee weapon so you can donk people's faces with a grenades.